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MARI can also support large textures of up to 32K x 32K pixels and thousands of textures per model across different channels, allowing for almost infinite amounts of detail. Handling very large 3D model data sets becomes simple with MARI’s ability to scale to over 1 million polygons for a single topology or mesh. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.

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MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. MARI also allows you to import multiple camera moves through which to view your model. Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures. A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more. Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit.

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The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI. An advanced channel masking engine supports mask painting and surface falloff and enables masking one channel to another MARI gives you masked filters for colour correction, noise and masked blend constant color, with the added bonus of being able to preview all filters in real-time. A UV-less workflow (PTEX) lets you adjust texture size on a per-face level, allowing for near-limitless detail. All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode, while tiled textures with masking make it simple to quickly cover large areas on models.

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It’s possible to simulate a vast range of reflective surfaces using MARI’s advanced spherical environment mapping. Additional brush features include a 'healing' brush for seam removal and duplication of texture detail and a ‘slurp' brush for smearing and dragging texture. MARI’s cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up.īeing able to import custom ABR brushes from Photoshop means that you can keep the brushes you know and love, while at the same time benefiting from a fully customizable brush engine.

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